NEXT LEVEL

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 Each piece, or level, is named after a coding language and also parallels a different level from TRON, the arcade game. They are meant to be an homage to grid aesthetic and an application of the motif of 'advancing to the next level' in video games. The assumption is that with the completion of each level, one comes closer to victory, but the reality is that the completion of each level is really just advancement toward death.

Each piece, or level, is named after a coding language and also parallels a different level from TRON, the arcade game. They are meant to be an homage to grid aesthetic and an application of the motif of 'advancing to the next level' in video games. The assumption is that with the completion of each level, one comes closer to victory, but the reality is that the completion of each level is really just advancement toward death.

 I have thrust the heads, or busts, of older historical figures against a more contemporary setting to illustrate the truth that these ancient inventors, philosophers and creators are not separate from ourselves, as we are all joined by the universality of romantic experience. The times are dissimilar, but the feelings are not.

I have thrust the heads, or busts, of older historical figures against a more contemporary setting to illustrate the truth that these ancient inventors, philosophers and creators are not separate from ourselves, as we are all joined by the universality of romantic experience. The times are dissimilar, but the feelings are not.

 The head images are sourced from various books and journals that were cut, scanned and collaged into a digital illustration. Each piece explores negative space while utilizing bold, vibrant colors and visceral, unpleasant imagery. The size of the pieces evokes a grandness of scope, the idea being to draw the audience in while simultaneously overwhelming them. Each piece is printed with archival giclée pigment inks on high quality canvas stretched to wood frame.

The head images are sourced from various books and journals that were cut, scanned and collaged into a digital illustration. Each piece explores negative space while utilizing bold, vibrant colors and visceral, unpleasant imagery. The size of the pieces evokes a grandness of scope, the idea being to draw the audience in while simultaneously overwhelming them. Each piece is printed with archival giclée pigment inks on high quality canvas stretched to wood frame.

Basic: Plaguing the Treasure Cave

Basic: Plaguing the Treasure Cave

Cobol: Symphony Chamber of Babylon

Cobol: Symphony Chamber of Babylon

Assembly: The Wages of Bonds & Backbones

Assembly: The Wages of Bonds & Backbones

Algol: Ripen the Belly of Thieves

Algol: Ripen the Belly of Thieves

Fortran: Crusades of the Lovelorn

Fortran: Crusades of the Lovelorn

Snobol: Snobol: Flourishing from a Holiday

Snobol: Snobol: Flourishing from a Holiday

Pascal: Rejoicing the Flavor Filth

Pascal: Rejoicing the Flavor Filth